![]() Can't see the menus in Direct3D after pause, unless I Win + Shift + Right arrow the window to the 2nd screen.īlue-Shift also changes cursor shape a bit and for some reason, mouse movement while in main menu is really choppy. I noticed with standalone Blue-Shift (could be the same for Half-Life 1.0.1.6, only have 1.1.1.0 for reference ATM), transitions magically start working properly if you change accent color in Settings app-> Personalization-> Color, but only if the checkbox Title bars and window borders is checked and you have already loaded the saved game or started the new one, just so the graphics stuff is initialized. Interestingly, it still works as intended on Windows 8.1. The menu window is actually active when you press ESC, just obscured. ![]() You're not the only one noticing this behavior on Windows 10. The menus are contained in separate GDI rendered windows (each submenu actually shows new window above the previous one) with some DirectDraw bits slapped in between. It probably can't be fixed without modifying the code dealing with menus and transitions between game and menu windows. I also tried completely updating the game and this issue still occurred. I couldn't find anyone else with this issue online, and I can't play the version of the game that I'm currently using (1.0.1.6) with Xash. I can use all three renderers in windowed mode and get the menu to come up, but not in fullscreen. OpenGL is the only one that works at the capped 72 FPS in game but I get the menu bug. Well, if I use software, in game I can only see my desktop, and with Direct3D, I can start a level (at a low FPS though) and if I hit escape, the menu comes up, but if I try to go back into the game I get the same issue with software where I can only see my desktop. If not, then all I can suggest is the the tedious job of looking on various Half-Life forums to see if anyone has a similar problem, and how they fixed it. Hopefully that will work without problems. I can't think of anything to fix it, sorry, but does it do it in all the renderers in the options screen, including software? If not, then that might be a clue towards the cause.įirst of all, though, you might want to try the Windows Engine port, Xash3D.
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